Deeds of Property

Deeds of property represent a character’s in-game holdings—for instance, a parcel of land for farming, an estate, an inn, a horse, and so on.  Significantly, these holdings are either kept in a different part of the world or are otherwise inaccessible during an event (horses are not allowed in Ravensgate proper, for instance, but may be “stabled nearby”).

Buying land or a building, such as an inn, represents a significant investment on your part; when well-managed and maintained, however, these properties can turn over steady profits.  Owning a horse allows your character to travel greater distances between events, as long as the horse is kept groomed, shod, and fed.  Both investments require on-going attention to maintain, and purchasing deeds of property do not automatically guarantee success if your character is not economically savvy.  Many deeds of property allow the owner to spend CP into the deed in order to improve it and thereby gain various, small, non-plot related in-game benefits.

The following are animals or other items which are available for in-game purchase as a deed of property.

Hawks

Accipiter.  The largest and strongest type of Braelinese hawks, accipiters have been bred and trained for centuries as hawkhunting birds.  Their substantial bodies and strong talons make them optimal hunters; however, they lack the ability to sustain their flight over lengthy periods of time.

Buteo.  Buteo hawks are medium-sized raptors with broad wings and sturdy builds inhabiting a wide range of habitats throughout Éras.  As a hunter, the buteo is somewhat opportunistic, preying on almost any kind of small animal that is available; however, it tends to prefer rodents above all else.  Among Braelinese falconers, the buteo is considered the most versatile and available type of hawk, and therefore is the most commonly-owned bird.

Harrier.  Harrier hawks are the fastest birds available for purchase in Braelin.  Their compact bodies and lightweight frames allow them to fly great distances over long periods of time, making them a favorite among those seeking to send letters to faraway recipients.  Despite their unquestionable usefulness in this capacity, however, harriers are not particularly hearty birds and are therefore susceptible to injury if improperly trained.

Horses

Courser.  A light, swift, and agile type of horse, coursers are much favored as hunter horses.  Individuals tend to be well-muscled and moderately tall, with great endurance, courage, and sure-footing.  The courser tends to be the premier breed for use in showing.  A high-energy type of horse, the courser must be exercised with regularity.

Destrier.  A “heavy” warhorse much favored by knights for its power, speed, and fierceness.  Individuals are destrierwell-muscled and impressively large, able to bear the weight of not only an armored knight but also of full barding.  They are often trained to function as a kind of weapon, lashing out with hooves and teeth to injure and/or deter attackers who might seek to drag a knight from his saddle.   If the rider possesses tilting gear or barding in good condition, he may enter 3 tournaments per year with a gelding or mare, or 4 tournaments with a stallion.

Packhorse.  The packhorse—a type of horse rather than an actual breed—is a sturdy, stout mount particularly useful for bearing heavy loads across long and often difficult terrain and hauling carts.  Individuals tend to be somewhat stubborn but quite strong nevertheless.  The packhorse can support a rider, heavy saddlebags or goods, and a basic saddle (at most) and travel far distances.

Palfrey.  The palfrey is a solid, all-around riding horse with some talent for most activities.  Individuals tend to be smaller but sleeker than rounceys and destriers, and are known for their gentleness and smoothness of gait.  If the rider possesses tilting gear in good condition, he may enter 1 tournament per year with a gelding or mare, or 2 tournaments with a stallion.

Rouncey.  The rouncey is considered a “light” warhorse—stronger than a courser or palfrey, but not as capable or large as a destrier.  Cheaper than a destrier, the rouncey is often preferred by squires, knights of lesser means, and nobles or knight-lieges responsible for outfitting their charges.  In addition to its uses in war, it is an adequate hunter and show horse.  The rouncey can support a rider using a basic saddle, parade gear, tilting gear, or barding.  If the rider possesses tilting gear or barding in good condition, she may enter 2 tournaments per year with a gelding or mare, or 3 tournaments with a stallion.

Traveler’s pony.  A quick and agile but small mount, the Traveler’s pony, or Shaggy Mountain Pony, is a breed unto itself.  Individual ponies grow to 12 to 14 hands in height, but their small size belies their strength; they are perfectly capable of carrying an adult rider across long distances and rough terrain and can pull carts of twice their weight. The Traveler’s pony can support a rider, some belongings, and a basic saddle (at most).

Hounds

Alaunt.  A robust hunting hound, the alaunt is known for its power, speed, and courage.  They are highly energetic with a definitively aggressive temperament, requiring a firm hand and thorough training to render them fit for socialization with other hounds as well as Humans.  Alaunts have massive bodies, broad skulls, and heads of generally square appearance; individuals stand approximately 30 inches tall at the shoulder, with the average female weighing 120 to 200 pounds and the average male weighing 150 to 250 pounds.  Their coats are short, sleek, and silver-fawn, fawn, or dark brindle in color, often with black markings on or around the face.  The alaunt is used almost exclusively for hunting.  Once sufficiently trained, it performs best when allowed to socialize within a pack.

Running-hound.  A scenthound, the running-hound has also been called a foxhound.  They have excellent stamina and very good noses,
hounds although they are smaller and much less aggressive than their typical hunting companion, the alaunt.  During hunts, these hounds are used to find and track the quarry’s scent; but they are also valued for their docile temperament at home and are sometimes kept as pets.  Weighing anywhere from 65 to 100 pounds, running-hounds have wide skulls, long muzzles, and muscular, straight-boned legs.  Common coat colors include black, tan, white, or any combination of these three.  They are a very active breed requiring plentiful exercise.  The running-hound is sometimes used to guard livestock or houses, but its main use is for hunting.

Xiros shepherding dog.  The Xiros shepherd is an extremely intelligent, adaptable, and disciplined hound originally bred to aid the nomadic herdsmen of the Xiros lands.  Owners of these hounds value them for their ability to work with more than one type of livestock; when herding, they are quick to learn, able to maintain routines, and—once trained—work efficiently with very little guidance.  They are medium-sized, weighing between 40 and 70 pounds, with balanced proportions and a medium-length coat notable for its ease of maintenance.  Primary coat colors include sable and white, tricolor, black and white, or black and tan.  The Xiros shepherd is used primarily as a herding and working dog, but also makes a wonderful companion.

Ships

Carack.  Merging the best features of the eastern and western ship types, shipbuilders in Caxton realized in the ninth century that steering and wind propulsion were improved by an additional mast above the aftcastle, carrying a lateen sail; and thus the carack, a small warship, was born.  Its rigging is more elaborate than that of the caravel, cog, and picard, and hull modifications allow it to support heavier arms.  The height of the carack’s castles give it a combat advantage over other ship types, in terms of aiming attacks downward at the enemy as well as in grappling and boarding.  It also facilitates the use of space beneath the castles for crew quarters.  The carack requires a crew of fifty sailors, and can hold up to fifty additional soldiers.  Caracks garner little to no profit on their own, but are most often used as support vessels, guarding the lighter but less well-armed cogs and caravels during trade voyages.

Caravel.  Initially developed in the early fifth century, the caravel appeared first in Serenite waters as a fishing vessel, but itgalleon has since proved quite good for transoceanic exploration.  Seeking better maneuverability and speed, and willing to sacrifice its carrying capacity, the Serenites built the ship to be lighter and sleeker than the carack, avoiding the latter’s high castles as they tended to make for instability in rough weather.  Today it is best described as a lightly-armed exploration ship.  The caravel requires a crew of twenty sailors, and can hold up to twenty additional soldiers.  What kind of profit the caravel garners depends on what kind of voyages it undertakes, but generally involve exploratory information as well as a small amount of money from time to time.

Cog.  A small, fast, and light trade ship, the cog has been in use among the Braelinese for centuries.  The ship is spacious despite its relative agility and has proven a good workhorse among merchants; it is built sturdily enough to be beachable at a wide range of locations along the tidal coasts of western Braelin.  It relies primarily on a single square sail, but many cogs can also be rowed short distances—a useful trait allowing it to better enter or leave harbor, or to navigate close to shore.  The cog requires a crew of twenty.  What kind of profit the cog garners depends on what kind of goods it carries, and what kinds of trades are made at port, but generally involve materials as well as money.

Galleon.  The galleon evolved from the carack in the second half of the ninth century, when shipwrights lowered the forecastle and elongated the hull of the latter, giving the new type of ship an unprecedented level of stability in the water.  It was specifically designed as a large warship, and galleons are stronger and more heavily armed than any other type of ship.  Using sails carried on three or four masts, with a lateen sail on the last one or two masts, the galleon is powered entirely by wind.  The galleon requires a crew of one-hundred sailors, and can hold up to one-hundred additional soldiers.  Like the carack, galleons are most often used as support ships, but successful captains have also negotiated deals with various governments or turned to piracy in order to garner greater profits.

Picard.  In use since the initial Dark Days, the picard is a small, single-masted vessel used exclusively for fishing along coastal regions.  Due to its size and agility, it is able to maneuver within deep rivers or to discharge onto beaches from shallow waters.  The picard is a widespread type in use throughout Braelin and Seren alike.  The picard requires a crew of five.  It garners an average profit of 1-3 silvers (after wages have been paid) if you spend your entire between-game period at sea.

Finally, there are land-based deeds available, including but not limited to mines, quarries, inns and taverns, and noble manors or estates.