Winter Developments & Updates: Part 9

By Order of Their Majesty Jintaru Riga: Eighth Edict

The body is a sacred vessel, forming an integral link in the chain of death and birth; mutilating, permanently altering, or otherwise disfiguring one’s flesh is a crime against future generations. For this reason, all forms of corporeal modification will henceforth be prohibited, as per the following rules and regulations:

  • Traditional corporeal punishments involving the intentional amputation of digits or limbs, in part or whole; whipping or caning; stoning; branding; or any other action which will permanently deface the body are henceforth prohibited.
    • Any official proscribing such a sentence shall be immediately disbarred or otherwise removed from power and tried for the crime of manslaughter.
  • Beginning on 1st Summerrise 1217, tattooed individuals will be subject to a fine of 5 silver per moon and/or minor gaol-time for each tattoo that they bear.
    • Tattooed individuals may present themselves to a government outpost at any time to have their tattoos removed at no cost.
  • All persons currently in possession of tattoo pens or other related accoutrements should surrender these items to their local epmos by 31st Summerrise 1217 for proper disposal.
    • Any person found in possession of tattoo pens on or after 1st Feasting 1217 will be charged with the possession of an illegal substance, and will be punished as such.
  • Any person found to be selling their services as a tattooist or inscribing tattoos on themselves or another person will be charged with the use of an illegal substance, and will be punished as such.
  • Any person with information about illegal tattooing practices and/or materials should contact their local epmos as soon as possible.
    • Persons presenting information leading to an arrest and/or the seizure of illegal items will be given a reward of up to 1 gold.

Additionally, all tattooists must report to their local Yu by no later than 31st Summerrise 1217 to register with the government and to be retrained for free in a different profession of their choosing.

Finally, individuals with scars or other disfiguring marks may report to their local Yu for a free consultation with a trained paristos or, when available, an iketis. Any person may seek the assistance of an iketis to learn techniques to keep oneself healthy, whole, and strong of mind and body.

Winter Developments & Updates: Part 8

By Order of Their Majesty Jintaru Riga: Seventh Edict

The body is a sacred vessel, forming an integral link in the chain of death and birth; defiling, neglecting, or otherwise mishandling a dead body is a crime against future generations. For this reason, the handling of dead bodies will henceforth be subject to the following regulations:

  • Raising the bodies of the dead via shamanic magic, cremating a dead body, and knowingly disturbing a grave for any reason shall each be considered a crime on par with murder, and punishable as such;
  • Unknowingly disturbing a grave will be considered a crime on par with manslaughter, and in addition to all associated compensations as set forth by the law, perpetrators will be expected to make due reparations to the dead;
  • Commanding the bodies of the dead via shamanic magic shall be considered a form of slavery, and shall be punishable as such;
  • Destroying, mutilating, or removing a grave marker for any reason shall be considered a crime on par with the unlawful destruction of property, and in addition to all associated compensations as set forth by the law, perpetrators will be expected to make due reparations to the dead;
  • Any person who knows or has reason to know that an unmarked grave site has been disturbed, destroyed, defaced, removed, or exposed shall immediately notify their local epmos;
  • Any person who discovers a previously unmarked grave site shall immediately notify their local epmos;
  • Shamanic magic which destroys undead creatures will not be penalized;
  • Other aspects of shamanic magic will not be penalized.

All shamans are expected to register themselves with their local epmos upon the epmos’ arrival at their post. Finally, any shamans or gravediggers who are interested in learning how to perform traditional Caprinan funerary rituals may report to their local Yu for instruction.

Professions Part III & a Few Last Things

The third and final batch of professions has arrived!

Dabbling (Noble)
Herald (Artisan, Conditional)
Hunter (Common)
Inventor (Artisan)
Judge (Noble, Appointed)
Miner (Common)
Patron (Noble)
Performer (Common, Conditional)
Rune Scholar (Artisan)
Scribe (Artisan, Conditional)
Shaman (Common)
Smuggler (Common)
Spy (Conditional)

Mercenary:
Crimson Tear Mercenary (Common)
Errant Hunter Mercenary (Common)
FANG Mercenary (Common)

Tavern:
Tavern Guard (Common, Conditional)
Tavern Help (Common, Conditional)

A few last things…

As we come to the end of this long road, I’d like to thank everyone for bearing with us through the different revisions and restructurings that have taken place within the game’s systems. With this release, we are officially done making any more large-scale sweeping changes to our mechanics; any changes henceforth will be minor tweaks only, as dictated by necessity.

A general summary of changes:

  • Many professions gained a per-event stipend–check it out, maybe you’re making more money now!
  • A few CP costs for professions-specific skills were adjusted, always down–do we owe you any CP refunds?
  • Almost every crafting profession now has a Supplemental Guide about how to craft in-game items within that profession–do you need a copy of yours?
  • New or recently-new professions that have been added include: Animal Caretaker, Dabbling, Patron, and Retainer.
  • Professions that underwent notable changes include: Diplomat, Herald, Hunter, Inventor, Magic Hunter, Miner, Performer, and Saboteur.
  • Trap-maker was discontinued as a profession; the methods by which devices are created have been reclassified as “secret knowledge” held by the Fabricators Guild.
  • Tracker is completely intact but has been incorporated into Hunter.

Please take a look through the professions, make sure that you’re aware of any changes that affect your character, and email staff@eraschronicles.com if you have any questions or comments.

Professions Part II, plus Updates to Travel & BGS Plans

Another batch of professions, with more to come within the next day or so.

Assassin (Conditional)
Barrister (Noble)
Brewer (Artisan)
Cook (Artisan)
Courier (Common, Conditional)
Diplomat (Noble, Conditional)
Furrier (Common, Conditional)
Interrogator (Common)
Knight (Noble, Conditional)
Magic Hunter (Common, Conditional)
Retainer (Appointed)
Saboteur (Common)

Additionally, regarding travel during between-game periods, the following rule will immediately take effect:

Characters who have not specifically arranged a means of travel are restricted to actions within the duchy of Stemma between-games. This restriction is waived for any character who:

  • owns a horse in good health;
  • arranges to borrow a healthy horse from another character (a friend, employer, liege, etc);
  • signs up for a specific BGS task with an NPC (or “NPC-sponsored” player, such as a diplomat), who is understood to be responsible for making arrangements on your behalf;
  • makes specific arrangements with an NPC during the event prior to the between-game period in question; or
  • pays for passage on a wagon or ship (a sign-up sheet with fees will be posted in the tavern for the duration of each event).

Professions Part I

The final step in cementing our rules and systems update for good involves professions! Over the next few weeks, we’ll be releasing batches of professions documents in their completely current, finalized forms. Many people will notice little or no change to their professions, or have already been brought up-to-date on revisions on an individual basis, but of course you may feel free to contact us with any questions or comments via email (staff@eraschronicles.com).

Animal Caretaker (Common)
Appraiser (Common)
Blacksmith (Artisan, Conditional)
Crier (Common, Appointed)
Delegate (Appointed)
Diviner (Common)
Dyer (Common)
Gravedigger (Common)
Jeweler (Artisan)
Mayor (Appointed)
Poisoner (Artisan)
Royal Mage (Noble, Conditional)

Town Watch:
Forester (Common, Appointed)
Deputy (Common, Appointed)
Foot Soldier (Common)
Auxiliary Soldier (Common)

Demarcations of Status in Braelin

Every noble wears a pin with their heraldic crest over their heart, but those aren’t the only demarcations of status in the kingdom of Braelin. While these are not the be-all-end-all of symbols, they are often seen and easy for uses of identification.

Town or City Positions

Town Watch: A whistle worn on a cord around the neck.

Crier: Cravat in the primary color of the house served (no crest).

Courier: Gold and purple sash with the symbol of the monarchy.

Noble Household

Nobles and commoners who serve a particular noble house.

Diplomat: Sash across the chest, either in the colors of the household served, or a plain color with the coat of arms pinned/embroidered across.

Herald: Square silk scarf or cravat in the color of the household served, or pinned/emroidered with the coat of arms.

Retainer: Belt favor in the colors of the household served.

Noble Peerage

Nobles dedicated to the orders of knights or mages.

Squire: Thin, unadorned silver chain worn around the neck & badge of their knight master’s coat of arms worn on the upper right arm.

Knight: Thick, unadorned gold chain & (often) a shield with the coat of arms of their liege lord.

Retired Knight/Mage: Thick, unadorned black chain.

Brigadier Knight/Mage: Purple/Green neck ribbon with a white moonstone pendant.

General Knight/Mage: Silver chain of office (large links) set with white moonstone and winegrain/magepith.

High General Knight/Mage: Gold chain of office set with white moonstone and winegrain/magepith.

WORP Release #2: Animal Caretaker

We are introducing a new common profession called Animal Caretaker to coincide with the updated version of our animal upkeep and deeds system. The new system, which includes a neat software component, will be on display prior to game-on at the upcoming event; more details about this will be released shortly.

Any questions about this profession should be directed to eraschronicles@gmail.com!