Gather herb (2) Pick in-game plants without destroying their medicinal properties.
Income (2) Receive 3 silver in your character bag at check-in every event.
Informed (4) Glean up to 5 tidbits of relevant information during events.
Intercept (1) Once per event, take 1 negative, non-stealth effect for another character. Touch-based.
Literacy (3) Your character is literate, and may read and write in-game.
Luck (3) Once per event, use any single-use, starting skill costing 3 cp or less.
Sage (1) Pre-requisite: Literacy. Access library materials via in-game queries.
Skin animal (2) Skin animals via 1 minute of role-play to obtain useable in-game hides.
Vitality (1+) “Hit points.” 1 vitality allows you to absorb 1 damage. Everyone must have at least 1 vitality!
Weapons (0) At character creation, everyone has the ability to select their character’s weapons proficiencies–ie, the weapons that their character knows how to use. However, to limit the potential for someone to choose an unrealistically wide range of weapons proficiencies at character creation, we are establishing the following restriction:
Characters whose primary focus is physical may select up to 3 different weapons proficiencies;
Characters whose primary focus is dexterity may select up to 2 different weapons proficiencies; and
Characters whose primary focus is magic may select 1 weapon proficiency.
If you want your character to be able to use a type of weapon beyond your selected proficiencies, you must train in that weapon with a trainer during 1 event, with a limit of 1 new weapon per event. After having done so, your character is considered to have developed an additional proficiency with that weapon.