Magic Skills

Aura of protection (3+) For 5 minutes or as long as you keep 1 foot firmly planted on the ground, resist all incoming damage and/or effects; may pivot in place, speak, and/or cast spells, but may not use weapons while protected. Negated by Dispel. Self only.

Bestow temporary vitality (1+) A spell granting 1 point of temporary vitality to a target per 1 purchase of this spell, up to 10 points per individual target. Temporary vitality cannot be healed once lost. Touch-based.

Bind (2+) A spell binding every part of a target that is in contact with anything or anyone else for 5 minutes. Countered by Spell Shield or Unbind. Thrown.

Drain vitality (2+) Gain 3 draining points per purchase. A spell draining 1 vitality from a target per 1 draining point used. Bypasses all forms of armor; countered by Spell Shield. Touch or thrown.

Fumble (1+) A spell causing a target to immediately drop everything in their hands, including shields, but excluding breakable out-of-game items (example: mugs or plates). Countered by Spell Shield. Thrown.

Heal vitality (2+) Gain 3 healing points per purchase. A spell healing 1 vitality to a target per 1 healing point used. Touch or thrown.

Icon of will (2+) For as long as you remain standing with your head bowed and arms crossed in an X over your chest, resist all incoming damage and/or effects; may not look up, speak, make noise, or otherwise act. Negated by Dispel. Self only.

Light (0) Pre-requisite: Primary Magic focus. Magically create green light (represented by a green glow-stick).

Pacify (2+) A spell causing a target to become calm and take no offensive action for 5 minutes, or until sustaining at least 1 damage. Overrides Despair, Fear, and Rage; countered by Spell Shield. Thrown.

Purify (2+) A spell curing the effects of toxins or poison, and immediately awakening an unconscious target; or cleansing objects (not people) of disease or impurities. Touch-based.

Silence (2+) A spell rendering a target incapable of making any noise for 5 minutes, or until Tended. Countered by Spell Shield. Thrown.

Sleep (2+) A spell causing a target to fall asleep for 5 minutes; or until someone vigorously shakes them and calls their name for 5 seconds; or until sustaining at least 1 damage. Countered by Spell Shield. Thrown.

Spell Shield (4+) Counter and negate any 1 magical or thaumaturgical effect prefaced by an incantation or the term “Spellstruck.” 1 Spell Shield per individual target. Counters magical and thaumaturgical effects only. Touch-based.

Spell storm (4+) Over a period of 5 minutes, call up to 10 of any 1 magical spell costing 2 cp or less, in succession, while standing in place. Cast Drain vitality or Healing by spending 2 points to throw units of 1.

Tend (2) After 1 minute of role-play, awaken an unconscious target, negate a Silence, or heal 1 Maimed limb. Touch-based.

Unbind (2+) A spell releasing a target from a Bind or Slow effect. Thrown.