As promised, we have put together an Economy Sheet to help people better contextualize Braelinese economics. Note that many raw materials outputs and profession-based stipends are generally being adjusted (upward) to correspond with the prices herein. We will continue to update the economy sheet as time goes on to reflect current prices and new additions to the system (for example, invented devices).
Likewise, a look back in time to a comment we posted on March 16, 2013:
One of the hardest things about running a LARP is attempting to create (and maintain) a legitimate working economy. We on staff have done our best to create a system with a clearly defined supply-and-demand that creates both a need to obtain and then an impetus to spend money and keep coin circulating through the game. But we can only do so much! You on player-side can help by keeping a couple of things in mind.
The first is to be willing to spend your money, not just on items but also on services. (Remember to tip, too! It is realistic, will help support characters whose funds are dependent on tips, AND it will garner better service for you.) The second is never to be afraid to charge another person for a good or for services rendered, even if the charge is modest. There is a general trend in LARPing worlds to be very altruistic; and we don’t want to discourage people from well-placed altruism, but keep in mind that if your normal policy is to charge (even modestly), when you do give or do something for free, the gesture will actually mean something to you and the other person.