Rulebook 3.0 Changes

Follows is a comprehensive list of the changes made in the Rulebook’s third edition:

  1. Caxton culture benefit — now includes “inventor” profession, reflects edits to professions (p. 7)
  2. Gavell culture benefit — reflects edits to professions (p. 7)
  3. Noble allowances added (p. 14)
  4. Noble pin requirement (p. 14)
  5. CP spending cap per season changed from 25 to 20 (p. 20)
  6. Secondary characters’ initial builds capped at 36 CP (p. 20)
  7. Sponsorship program information added (p. 21)
  8. Lesson time-requirement reduced to 45 minutes per skill per event (p. 22)
  9. Information about training open skills added (p. 23)
  10. Profession descriptions updated; cost reduced to 2 CP and 2 unlock points (p. 23)
  11. Types of animals, ships, and other deeds of property added (p. 24)
  12. “Titles” section deleted
  13. Gather herb updated (p. 27)
  14. Flurry made a silent call, applicable only to starting physical skills (p. 30)
  15. Acrobatics updated (p. 32)
  16. Avoid trap and Detect trapdeleted
  17. Handle device added (p. 34)
  18. Rend revised (p. 35)
  19. Enchanted staff and Improved enchanted weapon repair rules established (p. 39, 127)
  20. Fear updated (p. 38)
  21. Thaumaturgy training mechanics updated (p. 42-43)
  22. Earth starting skills revised (p. 43-44)
  23. Chapter 6: Professions revised (p. 48)
    • Characters may enter game only with professions within their own social class; it is possible to learn professions from other classes, but only through in-game training
    • Additions: Dabbling (noble); Judge (noble); Patron (noble); Inventor (combines aspects of chandler/trap-maker)
    • Reclassifications: Barrister (from artisan to noble); Diplomat (from artisan to noble); Brewer (combines aspects of herbalist/cook, moved from common to artisan); Cook (moved from common to artisan); Chandler (combined with Dyer; moved from artisan to commoner); Diviner (moved from artisan to commoner)
  24. Augmented armor classification added (p. 59)
  25. “Toxic” tag description added (p. 79)
  26. “Invented devices” description added/revised (p. 80-81)
  27. “Herbal Foods & Drink” description updated (p. 82-82)
  28. Pre-game player meeting scheduled for 8:30pm sharp (p. 90)
  29. “Game-on” call set for 9pm or when the pre-game meeting ends (p. 90)
  30. Information about marriage amulets added (p. 109)
  31. “Dueling” clarification — applicable to nobles (p. 113)
  32. Adrenaline made a silent call, reduced to 2 CP cost (p. 113)
  33. Berserk reduced to 3 CP cost, description updated (p. 113)
  34. Improved berserk reduced to 3 CP cost, description updated (p. 114)
  35. Blaze of glory reduced to 2 CP cost (p. 114)
  36. Improved flurry skill added (p. 114)
  37. Improved incapacitate skill added (p. 115)
  38. Recuperation reduced to 3 CP cost (p. 116)
  39. Thick-blooded reduced to 3 CP cost (p. 119)
  40. Tough constitution reduced to 2 CP cost, description revised (p. 119)
  41. Improved toughened fists skill updated (p. 119)
  42. Blind skill added (p. 119)
  43. Bluff skill added (p. 119) — In response to a new Interrogator skill, Detect lie
  44. Detect poison skill revised to allow for “tasters” in-game (p. 120)
  45. Dispel greater circle of protection reduced to 5 CP cost (p. 121)
  46. Dispel icon of will reduced to 2 CP cost, revised to single-use skill (p. 121)
  47. Dispel magic reduced to 3 CP cost (p. 121)
  48. Improved lock-picking skill added (p. 122)
  49. Greater circle of protection reduced to 5 CP cost (p. 126)
  50. Curse reduced to 5 CP cost (p. 126)
  51. Destroy curse reduced to 5 CP cost (p. 126)
  52. Icon of will reduced to 2 CP cost (p. 127)
  53. Thaumaturgy focus item rules added (p. 131-132)
  54. Earth learnable skills revised (p. 132-133)
  55. Fire storm reduced to 2 CP cost (p. 134)
  56. Lightning storm reduced to 4 CP cost (p. 134)
  57. Body of steel added (p. 135)
  58. Statue revised (p. 136-137)